Well, it has been a while since I posted. Things have been a bit hectic. We bought a house (I could write for 10 years just about that), and our company has been fortunate enough to have a long but dense string of contracts. Now that I have a few weeks of breathing space, I am back at this.
Over the next few weeks I will be developing a new site for our company. The emphasis this time around will be on 3D stuff, which has recently become the focus of our business and (once again) the focus of my interest.
Over the past month and a bit I have been working on a 3D project for a client. We had initially started out using papervision3D, but we ran into several issues with that engine. The first was that with models that require high quality rendering, using the Quadrant Rendering Engine is associated with a massive memory leak (I clocked it at 10 MB per minute for a project that loads with an initial 100 MB memory footprint). There was no solution to be found, so we looked elsewhere. I studied the Away3D engine, and we decided to use that instead. After working with that engine for the past month, I am sold on it. The docs are much better, the structure of the classes is more logical, and the results are often fantastic. The one drawback of using Away3D over papervision3D is the former has many fewer tutorials on the web than the latter.
I wish I could say more about that project, but a non-disclosure agreement prevents me from doing so. I will be converting the code into a general open-source tool. More on that soon.











