New Papervision3D

I just completed a new Papervision3D test run. A picture of the result is below. You can click on the picture to open up the actual application. Once opened, you can use your mouse to rotate your field of view and the arrow keys (or AWSD) to move through the scene. I call this scene "Tacky Room Number 1," for obvious reasons.

Doesn't look like much, I know. Here is the basic run-down of the general method sans code:

1. Create model in Maya 8. Initially I had tried using some Google Sketchup models, but I found that the Collada file generated during export wasn't playing nice with the loaders in Papervision3D.
2. Bake lighting and textures in Maya 8. Select the model and the material and then bake the texture from within the Hypershade window.
3. Export Model as a Collada file using the ColladaMaya plugin for Maya 8. Making sure to triangulate the model during export.
4. Import the model into a Papervision3D scene using the DAE class (not the Collada class--long story).

As a side note, I used the FirstPersonCamera3D class. Note that if you decide to use this class, you will need to make some corrections to the code, as there are some minor variable naming errors.

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